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In development · Book three of the Teòmach Trilogy

Panopticon.

Back the winners. Don't get caught. A game of shadow influence for 2–5 players, set in 2277.

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The pitch

By 2277 the Panopticon watches everything — a surveillance state run by the Directorate and its AI, holding order across a solar system of habitats and colonies. You are an Envoy, working in secret for the nascent AIs that want to steer what humanity becomes. You move through the vertical megastructures of a great orbital station, placing influence where it counts and prising it away where it doesn't, exposing rival agents in the shadows, and flipping whole sectors to the faction you favour.

The catch: you secretly back two of the five factions, and your score is your committed influence in them multiplied by how well they do. You want them to win — without anyone working out they're yours.

What makes it tick

Hidden allegiances

You back two factions in secret, and reading who backs whom is half the game.

Climb and influence

Build towers, move your agents up through the megastructure, and place or remove influence at the levels you can reach.

Win by proxy

You score through factions, not territory. Back the right horses and keep your hand hidden.

Where it sits

The third chapter, a hundred years after Parhelia — its technologies evolved into Orbital Transit, Neural Mesh, and Backup Protocols.

Explore Pivot · See Parhelia

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